AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Guatemala - Q3 2021
Explore the performance of the top 5 city building games on iOS in Guatemala during Q3 2021, including trends in downloads, revenue, and active users.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out experienced varying performance metrics throughout Q3 2021. Weekly revenue peaked at $216 in the week of August 30, following a steady climb from $30 in mid-July. Downloads saw a notable increase to 96 in the week of July 19 but generally hovered around 60-70 for most weeks. Active users showed a slight decline from 550 at the end of June to 518 by the end of September, with a notable dip to 460 in early September.
SimCity BuildIt
SimCity BuildIt had fluctuating weekly revenue, starting at $173 and peaking at $228 in early July before dropping and stabilizing around the $30-$75 range. Downloads were relatively low but saw a spike to 66 in early September. Active users grew steadily from 211 in late June to 309 by the end of September, indicating increased engagement over the quarter.
Smurfs' Village
Smurfs' Village saw a significant increase in weekly revenue, starting at $18 and peaking at $168 by the end of August. Downloads remained minimal, with only a few weeks showing any activity. The game did not report active user data, focusing primarily on its revenue growth.
Peanuts: Snoopy Town Tale
Peanuts: Snoopy Town Tale had modest weekly revenue, with a peak of $48 in the final week of September. Downloads were nearly non-existent, with only a few instances of activity. The lack of active user data suggests a focus on monetization over user acquisition.
Global City: Building Games
Global City: Building Games showed modest revenue generation, peaking at $36 in late August. Downloads were sparse, with only a few weeks showing any activity. Similar to other games, active user data was not reported, highlighting revenue as the main performance metric.
For more detailed insights and data, visit Sensor Tower.